![]() Midnight’s obligatory power-hungry rebellion is revealed to have longer-lasting implications for the politics of the Mouse Territories and the integrity of the Guard, while Sadie, Kenzie, and Saxon’s descent into the mindblowingly byzantine tunnels and vaulted caverns of Darkheather brings us closer to the darkness and horror that lie in the Guard’s recent past. ![]() Reading this volume, it’s clear that Fall 1152 was just a taster here our sense of the Guard’s mythology and traditions is deepened, and the worldbuilding continues apace, both within the comic and in the (again) adorable and obsessively detailed appendices. 2 has much more emotional meat on its bones than did the first arc. But hungry predators, the dangers of ice and snow, and a wrong turn into the haunted depths of the abandoned weasel tunnels of Darkheather place even so intrepid a band of Guardsmice in mortal peril…”Īs Kakaner assured me, Mouse Guard vol. Some of the Guard’s finest – Saxon, Kenzie, Lieam, and Sadie, with the old grayfur Celanawe by their side – traverse the snow-blanketed Territories, acting as diplomats to improve relations between the mouse cities and the Guard, and seeking vital supplies for their headquarters at Lockhaven. ![]() ![]() The Guard face a food shortage threatening the lives of many a mouse in the Territories. “After Midnight’s Rebellion in the Fall of 1152, the following Winter proves to be a cold and icy season. ![]()
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